Sea of Thieves How to Read Maps

There'due south a lot to love about Sea of Thieves, and that's coming from someone who doesn't readily seek out multiplayer games. The human cistron's a significant office of this, similar the way an opposing team volition assume you went down with your ship then deed surprised when you lot sneak on board theirs and first hurling bombs around. Watching players aimlessly rush dorsum to their vessel afterward you murder the ane person they left on guard never, ever gets old. Just what really makes Sea of Thieves smoothen is how well its map mechanic works.

It's a given that, in a game well-nigh pirates, you have to roam the open oceans, only far too many open-world titles focus on the destination and forget about the journeying. Fallout 76, for example, shoves a glowing quest marking in your face, pushing you towards your target. There'southward no need to consult the in-game map, no need to practise anything than bolt off towards the mark. If y'all do hitting an obstacle, you lot run around (or over) it, optics fixed on that overly helpful arrow.

Sea of Thieves, on the other mitt, makes the use of maps fulfilling and meaningful in equal measure out. Curt of a few difficult-to-come-by compasses, which are too specialized to be of full general apply, in that location's no screen indicator in Ocean of Thieves. So consulting a map is an important part of finding your mode through the world, whether you're sailing a send or hunting for treasure. Simply you'll never resent their use; instead, they elevate the whole pirate experience.

There are 2 types of maps y'all'll encounter playing Sea of Thieves, in risk mode at least. There's the world map, which shows the ocean and its many islands, and roll-up maps that cover specific islands. Only instead of actualization in forepart of your eyes with a single push button press, they have a physical presence in the world.

Sea of Thieves maps unique immersive pirate experience Rare

Take the world map, mounted on your map table. It does always show the current position of your vessel, simply that's a relatively small concession compared to in other open-world games. But in order to consult it, you have to make the attempt to step beneath decks to the map table and activate information technology. Information technology'south a relatively pocket-size effort, simply those few steps immerse you further in Sea of Thieves' world. It makes you feel more like a "proper" pirate and also prevents y'all from taking that guidance for granted.

Yep, you'll overshoot your destination, particularly when y'all're getting to grips with raising and lowering your ship's sails, fifty-fifty if you've got someone below decks passing information to the helm. But the fact y'all really have to pay attention, specially on return visits when yous start using your telescope to spy familiar landmarks, makes for some engrossing journeys.

Treasure maps, while plainly more portable than a table, are besides anchored to the physical earth instead of existence something you just summon into existence. Select a map from your inventory dial and it appears in your hands, simply you have to hold downwards a push to unravel it. Sometimes your objective volition helpfully be marked with an X; other times you take to follow the instructions on the map.

I lean towards solo treasure hunting, and then I've managed to avert heated arguments as to where I should dig. But notwithstanding, some of the simplest maps can be a puzzle as you try to reconcile their bird'southward-center view with your first-person perspective. As you roam the isle, raising and lowering that yellowed scroll, you can virtually feel the sand beneath your feet. The attempt you put in makes it all the sweeter when, after digging up several handfuls of earthworms, y'all hear that hallowed "clang" as your shovel hits something solid. So far, so practiced — correct upwards until the moment when raising that map results in your death.

Sea of Thieves maps unique immersive pirate experience Rare

Because, while the physical element and the lack of mitt-property are hugely important, it's the risk factor associated with Sea of Thieves' map system that actually seals the deal. There's rarely a pause push in multiplayer games, then consulting a map for even a second makes you vulnerable. Only by forcing you to collaborate with maps in-world instead of having them tattooed on the inside of your character'due south eyeballs, Sea of Thieves extends that moment of vulnerability.

Certain, you've been lucky so far, just what if this is the time someone's hiding behind a rock and, watching you slip into a temporary map coma, introduces you to the business organization end of their flintlock pistol? You've got a good chance of hearing a computer-controlled skeleton accuse at you lot, but man players tin exist utterly quiet when they put their minds to it. Or what if, on a solo voyage, the moment you head below to apply the map tabular array is the moment a megalodon decides to sink its teeth into your vessel?

The chances of existence waylaid while you've got your head in a map are relatively pocket-sized, but that nagging sensation never goes away, sometimes to the point where you start asking yourself whether you really need some other look at the map. Maybe yous can remember roughly where you're supposed to be going without the need to tempt fate. Part of me withal craves a "hardcore" fashion where, like the sailors of old, you take to navigate by the stars, just on reflection, I suspect it'd chop-chop pb to mutiny.

Ultimately, Sea of Thieves' maps strike the perfect medium between leading you past the nose and leaving y'all to flounder in the ocean. Couple that with how seamlessly they're woven into the game, never in one case wrenching you back to reality, and you've got a game that's worth its weight in pirate gilt.

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Source: https://www.escapistmagazine.com/how-sea-of-thieves-gets-maps-right/

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